Play begins with the PCs finishing leveling.
It has been 109 days since they departed from the capitol of the Yeomanry, and they stand at the banks of a wide, relatively swift-moving river.
((game postponed until 5/26/13))
Party travels for a week north by north-east, coming into a vast plains inhabited by raptors, plains-natives, and bison. Two weeks later, the party reaches the mountains proper (after foothills).
Meet with a trio of Icevale elves.
- two months back to the Icevale pass to the north
- one week to cross the path
- 1 month to negotiate with beastmen
- four months to cross over to the outer world
Party sights a crashing spelljammer ship.
Party rescues a dark-skinned human man (Ishmael; first officer) and light-complected half-elven female (Tulip; chief engineer) (the first and second officers of the ship). Both were confused, but recovered.
The crashing Hammership was captained by a mind flayer.
Two months later, the party makes it to the city they were looking for, get cleaned up, buy wagon to haul around a helm.
Next time: they go into a dungeon looking for another helm.
xp: 3500 (total xp 21,100)